Polaris

Polaris is a collaboration between a long time friend of mine and myself. It’s currently a work in progress, but a lot of work has been put into it – you can see a demo video of the game in action below. The game is an exploration into how interesting game dynamics can be borne from a simple tractor beam with push and pull forces. Players can use the tractor beam to manipulate highlighted objects and also apply forces on the avatar herself by using the tractor beam on highlighted immobile surfaces.

I’m responsible for programming the game in the Java and Processing programming languages, level design, game design and puzzle design. The game is built on an open-source Processing game framework created by me, available publicly on Github.