Pocket Ages is a town building and trading game that spans multiple eras. You find your prehistoric villagers experiencing Fire for the first time, sparking the start of a civilization. Guide them as they explore and gather resources from their surroundings, craft trade goods, and grow their village. Research technologies to unlock building upgrades that allow you to craft more advanced products. Watch your villagers work and change as they become more sophisticated!
As senior game designer, my responsibility was to help the younger designers running the project understand how to properly handle the design process. Working with the lead game designer, I also helped in shaping the tutorial and user interface.