Independent (WIP), PC/Mac
Programming (Java), Game and Level Design

With much blood, sweat, tears, PCBs, soldering, drilling and fabrication, I made my very own arcade stick. As if that wasn’t hard enough, I also wrote down how.
DetailsWe reward players in games often – it’s usually why people play games. This essay takes a look at the core reasons we let players earn their gifts in games.
Details505 games (2015), iOS/Android
Senior Technical and Game Design
Boomzap Entertainment (2014), iOS/Android
Producing, Lead Technical and Game Design
Big Fish Games (2013), PC/Mac/iOS/Android
Technical Design
Big Fish Games (2011), PC/Mac/iOS/Android
Narrative, Puzzle and Technical Design
Big Fish Games (2010), PC/Mac/iOS/Android
Puzzle and Technical Design
Majesco Entertainment (2010), Nintendo Wii
Lead Level Design, Weapon Design
Big Fish Games (2010), PC/Mac/iOS/Android
Testing
Independent (2010), PC
Sole Developer (GameMaker 7)
Independent (2009), PC
Sole Developer (GameMaker 7)
iWin (2009), PC
Additional Design, Testing
Encore (2008). PC/Mac
Technical and Level Design, Testing
Encore (2008), PC/Mac
Testing
Independent (2008), PC
Programming (GameMaker 7), Game Design
Boomzap Entertainment (2008), PC/Mac
Technical and Lead Game Design